Minor tweak to hCharacterMovement()
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@@ -59,7 +59,7 @@ createTrigger("door 1", overworld, 128, -128, function(entity)
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end
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local x, y = characterAPI.GetOrigin(entity)
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characterAPI.SetRoomIndex(entity, uidTwo) --TODO: (0) take exit coordinates as a parameter
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characterAPI.SetRoomIndex(entity, uidTwo)
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characterAPI.SetOrigin(entity, 0, 0)
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networkAPI.PumpCharacterUpdate(entity)
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end)
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