Adjusted the lua's map API, requiring a large rewrite

One the whole nothing major has changed, but I think this makes things
more logical. I just hope its stable, since I'm releasing a new tag.
This commit is contained in:
Kayne Ruse
2014-04-29 15:52:07 +10:00
parent 2b8e7241c9
commit 92fc9b4e25
8 changed files with 190 additions and 129 deletions
+17 -14
View File
@@ -1,29 +1,32 @@
print("Lua script check OK (./rsc)")
function Region.Create(r)
-- print("Region:Create(r", Region.GetX(r), Region.GetY(r), ")")
for i = 1, Region.GetWidth(r) do
for j = 1, Region.GetHeight(r) do
if math.abs(i) == math.abs(j) then
Region.SetTile(r, i, j, 1, 50)
function map.create(region)
for i = 1, map.getregionwidth() do
for j = 1, map.getregionheight() do
if math.abs(map.getx(region) + i -1) == math.abs(map.gety(region) + j -1) then
map.settile(region, i, j, 1, 50)
else
Region.SetTile(r, i, j, 1, 14)
map.settile(region, i, j, 1, 14)
end
end
end
-- print("done")
end
function Region.Unload(r)
-- print("Region:Unload(r", Region.GetX(r), Region.GetY(r), ")")
function map.unload(region)
--
end
--return true if file loaded, otherwise return false
function Region.Load(r, saveDir)
-- print("Region:Load(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
function map.load(region, dir)
--
return false
end
function Region.Save(r, saveDir)
-- print("Region:Save(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
function map.save(region, dir)
--
end
--debugging
print("DEBUG: Initial tile value: ", map.gettile(0, 0, 0))
map.settile(0, 0, 0, 86)
map.settile(10, 10, 1, 156)