Adjusted the lua's map API, requiring a large rewrite
One the whole nothing major has changed, but I think this makes things more logical. I just hope its stable, since I'm releasing a new tag.
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@@ -36,8 +36,8 @@ void LuaAllocator::Create(Region** const ptr, int x, int y) {
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(*ptr) = new Region(x, y);
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//API hook
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lua_getglobal(state, "Region");
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lua_getfield(state, -1, "Create");
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lua_getglobal(state, "map");
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lua_getfield(state, -1, "create");
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lua_pushlightuserdata(state, *ptr);
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if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
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@@ -47,8 +47,8 @@ void LuaAllocator::Create(Region** const ptr, int x, int y) {
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void LuaAllocator::Unload(Region* const ptr) {
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//API hook
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lua_getglobal(state, "Region");
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lua_getfield(state, -1, "Unload");
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lua_getglobal(state, "map");
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lua_getfield(state, -1, "unload");
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lua_pushlightuserdata(state, ptr);
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if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
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@@ -39,8 +39,8 @@ void LuaFormat::Load(Region** const ptr, int x, int y) {
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}
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//API hook
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lua_getglobal(state, "Region");
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lua_getfield(state, -1, "Load");
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lua_getglobal(state, "map");
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lua_getfield(state, -1, "load");
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lua_pushlightuserdata(state, *ptr);
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lua_pushstring(state, saveDir.c_str());
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if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
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@@ -55,8 +55,8 @@ void LuaFormat::Load(Region** const ptr, int x, int y) {
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void LuaFormat::Save(Region* const ptr) {
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//API hook
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lua_getglobal(state, "Region");
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lua_getfield(state, -1, "Save");
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lua_getglobal(state, "map");
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lua_getfield(state, -1, "save");
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lua_pushlightuserdata(state, ptr);
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lua_pushstring(state, saveDir.c_str());
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if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
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