Created the generator hierarchy
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@@ -22,12 +22,7 @@
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#include "overworld_generator.hpp"
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OverworldGenerator::OverworldGenerator() {
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for (int i = 0; i < OVERWORLD_WIDTH; i++) {
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for (int j = 0; j < OVERWORLD_HEIGHT; j++) {
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chunks[i][j].type = TerrainType::NONE;
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chunks[i][j].mod = ChunkData::Moddable::CLEAR;
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}
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}
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//
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}
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OverworldGenerator::~OverworldGenerator() {
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