ClientApplication and ServerApplication are now Singletons
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@@ -28,18 +28,23 @@
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#include "udp_network_utility.hpp"
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#include "character.hpp"
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#include "singleton.hpp"
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#include <map>
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class ClientApplication {
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class ClientApplication: public Singleton<ClientApplication> {
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public:
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ClientApplication() = default;
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~ClientApplication() = default;
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//public methods
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void Init(int argc, char** argv);
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void Proc();
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void Quit();
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private:
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friend Singleton<ClientApplication>;
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ClientApplication() = default;
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~ClientApplication() = default;
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//Private access members
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void LoadScene(SceneList sceneIndex);
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void UnloadScene();
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+3
-1
@@ -32,16 +32,18 @@ using namespace std;
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int main(int argc, char** argv) {
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try {
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//create the singletons
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ClientApplication::Create();
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ConfigUtility::Create();
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//call the server's routines
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ClientApplication app;
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ClientApplication& app = ClientApplication::GetSingleton();
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app.Init(argc, argv);
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app.Proc();
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app.Quit();
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//delete the singletons
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ConfigUtility::Delete();
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ClientApplication::Delete();
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}
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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