Moved the API files back again
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "room_manager_api.hpp"
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#include "room_manager.hpp"
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int createRoom(lua_State* L) {
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//create & get the room
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RoomManager& roomMgr = RoomManager::GetSingleton();
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int uid = roomMgr.Create();
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RoomData* room = roomMgr.Get(uid);
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//setup the room
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//TODO: room parameters only set via lua, fix this
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room->SetRoomName(lua_tostring(L, 1));
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room->SetTilesetName(lua_tostring(L, 2));
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//return room, uid
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lua_pushlightuserdata(L, static_cast<void*>(room));
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lua_pushinteger(L, uid);
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return 2;
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}
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int unloadRoom(lua_State* L) {
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//TODO: check authorization for room deletion
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RoomManager& roomMgr = RoomManager::GetSingleton();
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roomMgr.Unload(lua_tointeger(L, 1));
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return 0;
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}
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static const luaL_Reg roomManagerLib[] = {
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{"CreateRoom", createRoom},
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{"UnloadRoom", unloadRoom},
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{nullptr, nullptr}
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};
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LUAMOD_API int openRoomManagerAPI(lua_State* L) {
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luaL_newlib(L, roomManagerLib);
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return 1;
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}
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