This hack for the collision map was a terrible idea
I'm committing these changes before undoing these, and coding it properly.
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@@ -27,6 +27,8 @@
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#include "region.hpp"
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#include "statistics.hpp"
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#include <cmath>
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//Primary interface functions
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void serializePacket(SerialPacketBase*, void* dest);
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void deserializePacket(SerialPacketBase*, void* src);
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@@ -53,13 +55,22 @@ void deserializeRegionContent(RegionPacket*, void*);
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void deserializeServer(ServerPacket*, void*);
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void deserializeStatistics(Statistics*, void*);
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/* DOCS: Keep the PACKET_BUFFER_SIZE up to date
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/* DOCS: Keep these macros, including PACKET_BUFFER_SIZE up to date
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* DOCS: REGION_CONTENT is currently the largest type of packet, read more
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* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
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* map format: sizeof(int) * 3
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* metadata: sizeof(SerialPacket::Type)
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* REGION_FORMAT
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* This is the space for the region's metadata; the X and Y position, the map index and the SerialPacketType
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* REGION_FOOTPRINT
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* This is the theoretical size of the map's tile data in memory, but it doesn't take the collision map into account
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* COLLISION_FOOTPRINT
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* This is the space in the packet for the collision map, stored as a bit array
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* PACKET_BUFFER_SIZE
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* This is the tital size of the packet being sent between the server and the clients
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*/
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constexpr int PACKET_BUFFER_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacketType);
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constexpr int REGION_FORMAT = sizeof(int) * 3 + sizeof(SerialPacketType);
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constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t);
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constexpr int COLLISION_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
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constexpr int PACKET_BUFFER_SIZE = REGION_FORMAT + REGION_FOOTPRINT + COLLISION_FOOTPRINT;
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#endif
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@@ -49,6 +49,8 @@ void serializeRegionContent(RegionPacket* packet, void* buffer) {
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}
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}
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}
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//TODO: serialize collision map
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}
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void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
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@@ -80,4 +82,6 @@ void deserializeRegionContent(RegionPacket* packet, void* buffer) {
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}
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}
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}
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//TODO: deserialize collision map
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}
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