This hack for the collision map was a terrible idea
I'm committing these changes before undoing these, and coding it properly.
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@@ -85,6 +85,7 @@ static int onUnload(lua_State* L) {
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return 0;
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}
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//TODO: wrappers for the collision map
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static const luaL_Reg regionLib[] = {
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{"SetTile",setTile},
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{"GetTile",getTile},
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