This hack for the collision map was a terrible idea
I'm committing these changes before undoing these, and coding it properly.
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@@ -22,8 +22,8 @@
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#ifndef REGION_HPP_
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#define REGION_HPP_
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constexpr int REGION_WIDTH = 20;
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constexpr int REGION_HEIGHT = 20;
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constexpr int REGION_WIDTH = 21;
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constexpr int REGION_HEIGHT = 21;
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constexpr int REGION_DEPTH = 3;
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class Region {
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@@ -45,7 +45,7 @@ private:
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const int x;
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const int y;
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type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
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type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH+1];
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};
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#endif
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