This hack for the collision map was a terrible idea

I'm committing these changes before undoing these, and coding it properly.
This commit is contained in:
Kayne Ruse
2014-07-01 22:04:45 +10:00
parent 8c9d071c7a
commit 8df1ecd804
8 changed files with 45 additions and 21 deletions
+2 -2
View File
@@ -30,11 +30,11 @@ Region::Region(int argX, int argY): x(argX), y(argY) {
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
throw(std::invalid_argument("Region location is off grid"));
}
memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*(REGION_DEPTH+1)*sizeof(type_t));
}
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*(REGION_DEPTH+1)*sizeof(type_t));
}
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {