This hack for the collision map was a terrible idea
I'm committing these changes before undoing these, and coding it properly.
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@@ -30,11 +30,11 @@ Region::Region(int argX, int argY): x(argX), y(argY) {
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if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
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throw(std::invalid_argument("Region location is off grid"));
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}
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memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
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memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*(REGION_DEPTH+1)*sizeof(type_t));
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}
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Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
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memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
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memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*(REGION_DEPTH+1)*sizeof(type_t));
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}
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Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
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@@ -22,8 +22,8 @@
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#ifndef REGION_HPP_
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#define REGION_HPP_
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constexpr int REGION_WIDTH = 20;
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constexpr int REGION_HEIGHT = 20;
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constexpr int REGION_WIDTH = 21;
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constexpr int REGION_HEIGHT = 21;
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constexpr int REGION_DEPTH = 3;
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class Region {
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@@ -45,7 +45,7 @@ private:
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const int x;
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const int y;
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type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
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type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH+1];
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};
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#endif
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@@ -85,6 +85,7 @@ static int onUnload(lua_State* L) {
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return 0;
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}
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//TODO: wrappers for the collision map
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static const luaL_Reg regionLib[] = {
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{"SetTile",setTile},
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{"GetTile",getTile},
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@@ -30,7 +30,7 @@
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#include "SDL/SDL_net.h"
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constexpr int NETWORK_VERSION = 20140607;
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constexpr int NETWORK_VERSION = 20140701;
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constexpr int PACKET_STRING_SIZE = 100;
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struct SerialPacketBase {
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@@ -27,6 +27,8 @@
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#include "region.hpp"
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#include "statistics.hpp"
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#include <cmath>
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//Primary interface functions
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void serializePacket(SerialPacketBase*, void* dest);
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void deserializePacket(SerialPacketBase*, void* src);
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@@ -53,13 +55,22 @@ void deserializeRegionContent(RegionPacket*, void*);
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void deserializeServer(ServerPacket*, void*);
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void deserializeStatistics(Statistics*, void*);
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/* DOCS: Keep the PACKET_BUFFER_SIZE up to date
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/* DOCS: Keep these macros, including PACKET_BUFFER_SIZE up to date
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* DOCS: REGION_CONTENT is currently the largest type of packet, read more
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* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
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* map format: sizeof(int) * 3
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* metadata: sizeof(SerialPacket::Type)
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* REGION_FORMAT
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* This is the space for the region's metadata; the X and Y position, the map index and the SerialPacketType
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* REGION_FOOTPRINT
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* This is the theoretical size of the map's tile data in memory, but it doesn't take the collision map into account
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* COLLISION_FOOTPRINT
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* This is the space in the packet for the collision map, stored as a bit array
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* PACKET_BUFFER_SIZE
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* This is the tital size of the packet being sent between the server and the clients
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*/
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constexpr int PACKET_BUFFER_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacketType);
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constexpr int REGION_FORMAT = sizeof(int) * 3 + sizeof(SerialPacketType);
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constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t);
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constexpr int COLLISION_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
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constexpr int PACKET_BUFFER_SIZE = REGION_FORMAT + REGION_FOOTPRINT + COLLISION_FOOTPRINT;
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#endif
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@@ -49,6 +49,8 @@ void serializeRegionContent(RegionPacket* packet, void* buffer) {
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}
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}
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}
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//TODO: serialize collision map
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}
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void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
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@@ -80,4 +82,6 @@ void deserializeRegionContent(RegionPacket* packet, void* buffer) {
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}
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}
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}
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//TODO: deserialize collision map
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}
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