Separated some character code into Renderable
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@@ -27,6 +27,7 @@
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//the speeds that the characters move
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constexpr double CHARACTER_WALKING_SPEED = 2.24;
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constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
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constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
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//the bounds for the character objects, mapped to the default sprites
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constexpr int CHARACTER_BOUNDS_X = 0;
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