Combat instances are created alongside the barriers
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@@ -82,7 +82,7 @@ private:
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int roomIndex = 0;
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BarrierManager barrierMgr;
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std::list<CharacterData*> characterList;
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CombatInstanceManager CombatInstanceMgr;
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CombatInstanceManager combatInstanceMgr;
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CreatureManager creatureMgr;
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RegionPagerLua pager;
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TriggerManager triggerMgr;
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