Combat instances are created alongside the barriers
This commit is contained in:
@@ -39,6 +39,7 @@ BarrierData::~BarrierData() {
|
||||
int BarrierData::Update(lua_State* L) {
|
||||
int ret = 0;
|
||||
|
||||
//NOTE: this is here mostly for the "barrier tick" effect
|
||||
if (scriptRef != LUA_NOREF) {
|
||||
//Call the script reference
|
||||
lua_pushinteger(L, scriptRef);
|
||||
|
||||
Reference in New Issue
Block a user