Text is rendered without a black box

This makes it look nicer, IMO. textBox doesn't use Image, since TextBox is
more specialized.
This commit is contained in:
2015-08-13 22:28:26 +10:00
parent f81032b718
commit 8b0d2a700e
2 changed files with 18 additions and 15 deletions
+15 -11
View File
@@ -45,20 +45,24 @@ SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::stri
return texture;
}
TextBox::TextBox() {
//
}
TextBox::~TextBox() {
ClearText();
}
void TextBox::DrawTo(SDL_Renderer* renderer) {
image.DrawTo(renderer, posX, posY);
SDL_Rect dclip = {posX, posY, 0, 0};
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
}
void TextBox::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//make the new texture
SDL_Texture* newText = renderTextTexture(renderer, font, str, color);
//copy the texture
image.Free();
image.CopyTexture(renderer, newText);
//cleanup
SDL_DestroyTexture(newText);
//just use the above global function
SDL_DestroyTexture(texture);
texture = renderTextTexture(renderer, font, str, color);
}
void TextBox::AddText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
@@ -66,5 +70,5 @@ void TextBox::AddText(SDL_Renderer* renderer, TTF_Font* font, std::string str, S
}
void TextBox::ClearText() {
image.Free();
SDL_DestroyTexture(texture);
}