Fixed a script
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@@ -152,7 +152,7 @@ roomManagerAPI.SetOnCreate(function(room, index)
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--respawn a new rabbit when needed
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if creatureManagerAPI.GetLoadedCount(roomAPI.GetCreatureMgr(room)) < 1 and
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barrierManagerAPI.GetLoadedCount(roomAPI.GetCreatureMgr(room)) < 2
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barrierManagerAPI.GetLoadedCount(roomAPI.GetBarrierMgr(room)) < 2
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then
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--make a new creature
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creatureManagerAPI.Create(roomAPI.GetCreatureMgr(room), "anibunny.png", bunnySquare)
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