Fixed a script
This commit is contained in:
@@ -152,7 +152,7 @@ roomManagerAPI.SetOnCreate(function(room, index)
|
|||||||
|
|
||||||
--respawn a new rabbit when needed
|
--respawn a new rabbit when needed
|
||||||
if creatureManagerAPI.GetLoadedCount(roomAPI.GetCreatureMgr(room)) < 1 and
|
if creatureManagerAPI.GetLoadedCount(roomAPI.GetCreatureMgr(room)) < 1 and
|
||||||
barrierManagerAPI.GetLoadedCount(roomAPI.GetCreatureMgr(room)) < 2
|
barrierManagerAPI.GetLoadedCount(roomAPI.GetBarrierMgr(room)) < 2
|
||||||
then
|
then
|
||||||
--make a new creature
|
--make a new creature
|
||||||
creatureManagerAPI.Create(roomAPI.GetCreatureMgr(room), "anibunny.png", bunnySquare)
|
creatureManagerAPI.Create(roomAPI.GetCreatureMgr(room), "anibunny.png", bunnySquare)
|
||||||
|
|||||||
Reference in New Issue
Block a user