Began marking changes for monsters
These changes include storing monsters on shutdown, storing dead characters and monsters, etc. Also fleshed out the MonsterManager's internals a bit. (cherry picked from commit af982710f6de050c09ef503cf2f8e1c9fdd34979)
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@@ -62,8 +62,13 @@ static int pumpCharacterUpdate(lua_State* L) {
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return 1;
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}
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static int pumpMonsterUpdate(lua_State* L) {
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//TODO: (0) send the info about a specific monster instance
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}
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static const luaL_Reg networkLib[] = {
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{"PumpCharacterUpdate", pumpCharacterUpdate},
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{"PumpMonsterUpdate", pumpMonsterUpdate},
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{nullptr, nullptr}
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};
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