Began marking changes for monsters
These changes include storing monsters on shutdown, storing dead characters and monsters, etc. Also fleshed out the MonsterManager's internals a bit. (cherry picked from commit af982710f6de050c09ef503cf2f8e1c9fdd34979)
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@@ -29,46 +29,60 @@ MonsterManager::~MonsterManager() {
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UnloadAll();
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}
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int MonsterManager::Create(std::string) {
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//TODO: (9) MonsterManager::Create()
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int MonsterManager::Create(std::string s) {
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//TODO: (1) MonsterManager::Create()
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}
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void MonsterManager::Unload(int uid) {
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//TODO: (9) MonsterManager::Unload()
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elementMap.erase(uid);
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}
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void MonsterManager::UnloadAll() {
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//TODO: (9) MonsterManager::UnloadAll()
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elementMap.clear();
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}
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void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn) {
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//TODO: (9) MonsterManager::UnloadIf()
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std::map<int, MonsterData>::iterator it = elementMap.begin();
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while (it != elementMap.end()) {
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if (fn(*it)) {
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it = elementMap.erase(it);
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}
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else {
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++it;
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}
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}
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}
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MonsterData* MonsterManager::Get(int uid) {
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//TODO: (9) MonsterManager::Get()
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std::map<int, MonsterData>::iterator it = elementMap.find(uid);
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if (it == elementMap.end()) {
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return nullptr;
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}
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return &it->second;
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}
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int MonsterManager::GetLoadedCount() {
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//TODO: (9) MonsterManager::GetLoadedCount()
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return elementMap.size();
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}
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std::map<int, MonsterData>* MonsterManager::GetContainer() {
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//TODO: (9) MonsterManager::GetContainer()
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return &elementMap;
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}
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lua_State* MonsterManager::SetLuaState(lua_State* L) {
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//TODO: (9) MonsterManager::SetLuaState()
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return lua = L;
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}
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lua_State* MonsterManager::GetLuaState() {
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//TODO: (9) MonsterManager::GetLuaState()
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return lua;
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}
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sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
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//TODO: (9) MonsterManager::SetDatabase()
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return database = db;
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}
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sqlite3* MonsterManager::GetDatabase() {
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//TODO: (9) MonsterManager::GetDatabase()
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return database;
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}
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