Began marking changes for monsters
These changes include storing monsters on shutdown, storing dead characters and monsters, etc. Also fleshed out the MonsterManager's internals a bit. (cherry picked from commit af982710f6de050c09ef503cf2f8e1c9fdd34979)
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@@ -28,7 +28,7 @@
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static int setAvatar(lua_State* L) {
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MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
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monster->SetAvatar(lua_tostring(L, 2));
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//TODO: send an update to the clients?
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//TODO: (1) send an update to the clients?
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return 0;
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}
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