Began marking changes for monsters

These changes include storing monsters on shutdown, storing dead
characters and monsters, etc. Also fleshed out the MonsterManager's
internals a bit.

(cherry picked from commit af982710f6de050c09ef503cf2f8e1c9fdd34979)
This commit is contained in:
Kayne Ruse
2015-03-24 02:01:14 +11:00
parent 5c404c572e
commit 8903b1e28d
6 changed files with 63 additions and 32 deletions
+1 -1
View File
@@ -28,7 +28,7 @@
static int setAvatar(lua_State* L) {
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
monster->SetAvatar(lua_tostring(L, 2));
//TODO: send an update to the clients?
//TODO: (1) send an update to the clients?
return 0;
}
+26 -12
View File
@@ -29,46 +29,60 @@ MonsterManager::~MonsterManager() {
UnloadAll();
}
int MonsterManager::Create(std::string) {
//TODO: (9) MonsterManager::Create()
int MonsterManager::Create(std::string s) {
//TODO: (1) MonsterManager::Create()
}
void MonsterManager::Unload(int uid) {
//TODO: (9) MonsterManager::Unload()
elementMap.erase(uid);
}
void MonsterManager::UnloadAll() {
//TODO: (9) MonsterManager::UnloadAll()
elementMap.clear();
}
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn) {
//TODO: (9) MonsterManager::UnloadIf()
std::map<int, MonsterData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
}
}
}
MonsterData* MonsterManager::Get(int uid) {
//TODO: (9) MonsterManager::Get()
std::map<int, MonsterData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
int MonsterManager::GetLoadedCount() {
//TODO: (9) MonsterManager::GetLoadedCount()
return elementMap.size();
}
std::map<int, MonsterData>* MonsterManager::GetContainer() {
//TODO: (9) MonsterManager::GetContainer()
return &elementMap;
}
lua_State* MonsterManager::SetLuaState(lua_State* L) {
//TODO: (9) MonsterManager::SetLuaState()
return lua = L;
}
lua_State* MonsterManager::GetLuaState() {
//TODO: (9) MonsterManager::GetLuaState()
return lua;
}
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
//TODO: (9) MonsterManager::SetDatabase()
return database = db;
}
sqlite3* MonsterManager::GetDatabase() {
//TODO: (9) MonsterManager::GetDatabase()
return database;
}