Created the loadGameMap() function, still incomplete
Although the overall logic of this function is finished, I still need to write the callbacks for RegionPager's onNew and onDelete. I've also tested this using a hand written save/index file. I've written up a map file format by hand, and I'll be implementing it over the next few commits.
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@@ -47,6 +47,9 @@ public:
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void SetOnNew(regionCallback_t f) { onNew = f; }
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void SetOnDelete(regionCallback_t f) { onDelete = f; }
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//TODO
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//void Prune(int camX, int camY, int screenW, int screenH);
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//accessors and mutators
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int SetWidth(int i) { return regionWidth = i; }
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int SetHeight(int i) { return regionHeight = i; }
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