client/entities and client/client_utilities build
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@@ -26,8 +26,8 @@ void Entity::Update() {
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sprite.Update(0.016);
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}
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void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
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sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
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void Entity::DrawTo(SDL_Renderer* const renderer, int camX, int camY) {
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sprite.DrawTo(renderer, origin.x - camX, origin.y - camY);
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}
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SpriteSheet* Entity::GetSprite() {
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