Moved the debug island into a module
This commit is contained in:
@@ -71,7 +71,7 @@ InWorld::InWorld(
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//load the tilesheet
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//load the tilesheet
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//TODO: add the tilesheet to the map system?
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//TODO: add the tilesheet to the map system?
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//TODO: Tile size and tile sheet should be loaded elsewhere
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//TODO: Tile size and tile sheet should be loaded elsewhere
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32);
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tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
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//send this player's character info
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//send this player's character info
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CharacterPacket newPacket;
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CharacterPacket newPacket;
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Binary file not shown.
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After Width: | Height: | Size: 768 KiB |
@@ -1,7 +1,37 @@
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local mapMaker = {}
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local mapMaker = {}
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function mapMaker.foo()
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--utility functions
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print("--> Hello map maker! <--")
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function mapMaker.sqr(x) return x*x end
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function mapMaker.dist(x, y, i, j) return math.sqrt(mapMaker.sqr(x - i) + mapMaker.sqr(y - j)) end
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--tile macros, mapped to the tilesheet "overworld.bmp"
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mapMaker.edges = {}
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mapMaker.edges.north = -16
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mapMaker.edges.south = 16
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mapMaker.edges.east = 1
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mapMaker.edges.west = -1
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mapMaker.water = 18 + 3 * 0
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mapMaker.sand = 18 + 3 * 1
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mapMaker.plains = 18 + 3 * 2
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mapMaker.grass = 18 + 3 * 3
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mapMaker.dirt = 18 + 3 * 4
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--custom generation systems here
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function mapMaker.debugIsland(region)
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for i = 1, Region.GetWidth(region) do
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for j = 1, Region.GetHeight(region) do
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local dist = mapMaker.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
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if dist < 10 then
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Region.SetTile(region, i, j, 1, mapMaker.plains)
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elseif dist < 12 then
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Region.SetTile(region, i, j, 1, mapMaker.sand)
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else
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Region.SetTile(region, i, j, 1, mapMaker.water)
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Region.SetSolid(region, i, j, true)
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end
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end
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end
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end
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end
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return mapMaker
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return mapMaker
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@@ -1,55 +1,11 @@
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print("Lua script check")
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print("Lua script check")
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mapMaker = require "map_maker"
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mapMaker = require "map_maker"
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mapMaker.foo()
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--uber lazy declarations
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function math.sqr(x) return x*x end
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function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
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--tile macros, mapped to the tilesheet
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local base = 14
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local shift = 36
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tiles = {
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plains = base + shift * 0,
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grass = base + shift * 1,
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dirt = base + shift * 2,
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sand = base + shift * 3,
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water = base + shift * 4
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}
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--custom generation systems here
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function islandGenerator(region)
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-- io.write("Generating (", Region.GetX(region), ", ", Region.GetY(region), ")\n")
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for i = 1, Region.GetWidth(region) do
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for j = 1, Region.GetHeight(region) do
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local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
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if dist < 10 then
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Region.SetTile(region, i, j, 1, tiles.plains)
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elseif dist < 12 then
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Region.SetTile(region, i, j, 1, tiles.sand)
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else
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Region.SetTile(region, i, j, 1, tiles.water)
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Region.SetSolid(region, i, j, true)
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end
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end
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end
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end
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--Get some regions
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--BUG: #35 The server fails without at least one room
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--BUG: #35 The server fails without at least one room
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--TODO: Create rooms with names?
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--TODO: Create rooms with names?
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newRoom = RoomManager.CreateRoom()
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newRoom = RoomManager.CreateRoom()
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pager = Room.GetPager(newRoom)
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pager = Room.GetPager(newRoom)
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RegionPager.SetOnCreate(pager, islandGenerator)
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RegionPager.SetOnCreate(pager, mapMaker.debugIsland)
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--[[
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regionTable = {
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RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
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RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
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RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
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RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
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}
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]]
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print("Finished the lua script")
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print("Finished the lua script")
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