Moved the debug island into a module
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@@ -1,7 +1,37 @@
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local mapMaker = {}
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function mapMaker.foo()
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print("--> Hello map maker! <--")
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--utility functions
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function mapMaker.sqr(x) return x*x end
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function mapMaker.dist(x, y, i, j) return math.sqrt(mapMaker.sqr(x - i) + mapMaker.sqr(y - j)) end
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--tile macros, mapped to the tilesheet "overworld.bmp"
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mapMaker.edges = {}
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mapMaker.edges.north = -16
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mapMaker.edges.south = 16
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mapMaker.edges.east = 1
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mapMaker.edges.west = -1
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mapMaker.water = 18 + 3 * 0
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mapMaker.sand = 18 + 3 * 1
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mapMaker.plains = 18 + 3 * 2
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mapMaker.grass = 18 + 3 * 3
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mapMaker.dirt = 18 + 3 * 4
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--custom generation systems here
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function mapMaker.debugIsland(region)
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for i = 1, Region.GetWidth(region) do
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for j = 1, Region.GetHeight(region) do
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local dist = mapMaker.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
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if dist < 10 then
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Region.SetTile(region, i, j, 1, mapMaker.plains)
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elseif dist < 12 then
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Region.SetTile(region, i, j, 1, mapMaker.sand)
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else
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Region.SetTile(region, i, j, 1, mapMaker.water)
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Region.SetSolid(region, i, j, true)
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end
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end
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end
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end
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return mapMaker
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