Looking for the bug
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@@ -152,7 +152,7 @@ void World::FrameEnd() {
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}
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void World::RenderFrame() {
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SDL_FillRect(GetScreen(), 0, 0);
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// SDL_FillRect(GetScreen(), 0, 0);
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Render(GetScreen());
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SDL_Flip(GetScreen());
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fps.Calculate();
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