Barriers are queried, created when colliding with creatures
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@@ -29,7 +29,12 @@ CreatureData::CreatureData(std::string _avatar, int _scriptRef):
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avatar(_avatar),
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scriptRef(_scriptRef)
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{
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//EMPTY
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SetBounds({
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CREATURE_BOUNDS_X,
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CREATURE_BOUNDS_Y,
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CREATURE_BOUNDS_WIDTH,
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CREATURE_BOUNDS_HEIGHT
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});
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}
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int CreatureData::Update(lua_State* L) {
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