Barriers are queried, created when colliding with creatures
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@@ -28,7 +28,7 @@ BarrierData::BarrierData(int i):
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Entity::Entity("barrier")
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{
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instanceIndex = i;
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memcpy(status, 0, sizeof(int) * 8);
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memset(status, 0, sizeof(int) * 8);
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}
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BarrierData::~BarrierData() {
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@@ -38,7 +38,7 @@ BarrierData::~BarrierData() {
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int BarrierData::Update(lua_State* L) {
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int ret = 0;
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if (scriptRef != 0) {
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if (scriptRef != LUA_NOREF) {
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//Call the script reference
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lua_pushinteger(L, scriptRef);
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lua_gettable(L, LUA_REGISTRYINDEX);
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