Barriers are queried, created when colliding with creatures

This commit is contained in:
2016-04-04 02:41:14 +10:00
parent 7205d6692c
commit 8749d1fd93
7 changed files with 84 additions and 9 deletions
+2 -2
View File
@@ -28,7 +28,7 @@ BarrierData::BarrierData(int i):
Entity::Entity("barrier")
{
instanceIndex = i;
memcpy(status, 0, sizeof(int) * 8);
memset(status, 0, sizeof(int) * 8);
}
BarrierData::~BarrierData() {
@@ -38,7 +38,7 @@ BarrierData::~BarrierData() {
int BarrierData::Update(lua_State* L) {
int ret = 0;
if (scriptRef != 0) {
if (scriptRef != LUA_NOREF) {
//Call the script reference
lua_pushinteger(L, scriptRef);
lua_gettable(L, LUA_REGISTRYINDEX);