Barriers are queried, created when colliding with creatures
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@@ -22,7 +22,12 @@
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#include "character_data.hpp"
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CharacterData::CharacterData(): Entity("character") {
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//EMPTY
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SetBounds({
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CHARACTER_BOUNDS_X,
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CHARACTER_BOUNDS_Y,
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CHARACTER_BOUNDS_WIDTH,
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CHARACTER_BOUNDS_HEIGHT
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});
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}
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int CharacterData::GetOwner() {
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