Added the "speed" statistic

This commit is contained in:
Kayne Ruse
2014-05-16 17:56:40 +10:00
parent b1d6e5a314
commit 873715b28c
4 changed files with 7 additions and 3 deletions
+1
View File
@@ -71,6 +71,7 @@ CREATE TABLE IF NOT EXISTS PlayerCharacters (
defence INTEGER DEFAULT 0,
intelligence INTEGER DEFAULT 0,
resistance INTEGER DEFAULT 0,
speed INTEGER DEFAULT 0,
accuracy REAL DEFAULT 0.0,
evasion REAL DEFAULT 0.0,
luck REAL DEFAULT 0.0,
+1
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@@ -50,6 +50,7 @@ struct CharacterData {
int defence = 0;
int intelligence = 0;
int resistance = 0;
int speed = 0;
float accuracy = 0.0;
float evasion = 0.0;
float luck = 0.0;
+4 -3
View File
@@ -131,9 +131,10 @@ int ServerApplication::LoadCharacter(int owner, std::string handle, std::string
newChar.defence = sqlite3_column_int(statement, 15);
newChar.intelligence = sqlite3_column_int(statement, 16);
newChar.resistance = sqlite3_column_int(statement, 17);
newChar.accuracy = sqlite3_column_double(statement, 18);
newChar.evasion = sqlite3_column_double(statement, 19);
newChar.luck = sqlite3_column_double(statement, 20);
newChar.speed = sqlite3_column_int(statement, 18);
newChar.accuracy = sqlite3_column_double(statement, 19);
newChar.evasion = sqlite3_column_double(statement, 20);
newChar.luck = sqlite3_column_double(statement, 21);
//TODO: equipment
+1
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@@ -40,6 +40,7 @@ struct EnemyData {
int defence = 0;
int intelligence = 0;
int resistance = 0;
int speed = 0;
float accuracy = 0.0;
float evasion = 0.0;
float luck = 0.0;