Added the "speed" statistic
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@@ -71,6 +71,7 @@ CREATE TABLE IF NOT EXISTS PlayerCharacters (
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defence INTEGER DEFAULT 0,
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defence INTEGER DEFAULT 0,
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intelligence INTEGER DEFAULT 0,
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intelligence INTEGER DEFAULT 0,
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resistance INTEGER DEFAULT 0,
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resistance INTEGER DEFAULT 0,
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speed INTEGER DEFAULT 0,
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accuracy REAL DEFAULT 0.0,
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accuracy REAL DEFAULT 0.0,
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evasion REAL DEFAULT 0.0,
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evasion REAL DEFAULT 0.0,
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luck REAL DEFAULT 0.0,
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luck REAL DEFAULT 0.0,
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@@ -50,6 +50,7 @@ struct CharacterData {
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int defence = 0;
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int defence = 0;
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int intelligence = 0;
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int intelligence = 0;
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int resistance = 0;
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int resistance = 0;
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int speed = 0;
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float accuracy = 0.0;
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float accuracy = 0.0;
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float evasion = 0.0;
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float evasion = 0.0;
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float luck = 0.0;
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float luck = 0.0;
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@@ -131,9 +131,10 @@ int ServerApplication::LoadCharacter(int owner, std::string handle, std::string
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newChar.defence = sqlite3_column_int(statement, 15);
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newChar.defence = sqlite3_column_int(statement, 15);
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newChar.intelligence = sqlite3_column_int(statement, 16);
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newChar.intelligence = sqlite3_column_int(statement, 16);
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newChar.resistance = sqlite3_column_int(statement, 17);
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newChar.resistance = sqlite3_column_int(statement, 17);
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newChar.accuracy = sqlite3_column_double(statement, 18);
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newChar.speed = sqlite3_column_int(statement, 18);
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newChar.evasion = sqlite3_column_double(statement, 19);
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newChar.accuracy = sqlite3_column_double(statement, 19);
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newChar.luck = sqlite3_column_double(statement, 20);
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newChar.evasion = sqlite3_column_double(statement, 20);
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newChar.luck = sqlite3_column_double(statement, 21);
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//TODO: equipment
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//TODO: equipment
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@@ -40,6 +40,7 @@ struct EnemyData {
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int defence = 0;
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int defence = 0;
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int intelligence = 0;
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int intelligence = 0;
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int resistance = 0;
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int resistance = 0;
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int speed = 0;
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float accuracy = 0.0;
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float accuracy = 0.0;
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float evasion = 0.0;
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float evasion = 0.0;
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float luck = 0.0;
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float luck = 0.0;
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