finished rewriting the room API

This commit is contained in:
Kayne Ruse
2014-10-07 02:08:00 +11:00
parent 254b97aa80
commit 869780589f
4 changed files with 69 additions and 78 deletions
+22 -7
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@@ -29,21 +29,36 @@ static int getPager(lua_State* L) {
return 1;
}
static int create(lua_State* L) {
//EMPTY
//NOTE: This can be used to set defaults for the pager
static int setRoomName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
room->SetRoomName(lua_tostring(L, 2));
return 0;
}
static int unload(lua_State* L) {
//EMPTY
static int getRoomName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushstring(L, room->GetRoomName().c_str());
return 1;
}
static int setTilesetName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
room->SetTilesetName(lua_tostring(L, 2));
return 0;
}
static int getTilesetName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushstring(L, room->GetTilesetName().c_str());
return 1;
}
static const luaL_Reg roomLib[] = {
{"GetPager",getPager},
{"Create", create},
{"Unload", unload},
{"SetRoomName", setRoomName},
{"GetRoomName", getRoomName},
{"SetTileset", setTilesetName},
{"GetTileset", getTilesetName},
{nullptr, nullptr}
};
+6
View File
@@ -35,6 +35,9 @@ public:
//accessors and mutators
RegionPagerLua* GetPager() { return &pager; }
std::string SetRoomName(std::string s) { return roomName = s; }
std::string GetRoomName() { return roomName; }
std::string SetTilesetName(std::string s) { return tilesetName = s; }
std::string GetTilesetName() { return tilesetName; }
@@ -43,7 +46,10 @@ private:
//members
RegionPagerLua pager;
std::string roomName;
std::string tilesetName;
//TODO: pass the room name & tileset name to the clients
//TODO: lua references i.e. create, unload, etc.
};
#endif
+18 -48
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@@ -30,74 +30,44 @@
//-------------------------
int RoomManager::Create() {
/* //create the room
RoomData* newRoom =
newRoom->pager.SetLuaState(luaState);
//register the room
roomMap[counter] = newRoom;
//API hook
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
lua_getfield(luaState, -1, "Create");
lua_pushlightuserdata(luaState, newRoom);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(luaState, 1);
//create the room
RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
newRoom->pager.SetLuaState(lua);
//finish the routine
*/ return counter++;
return counter++;
}
int RoomManager::Load() {
//TODO: RoomManageR::Load()
//TODO: RoomManager::Load()
return -1;
}
int RoomManager::Save(int uid) {
//TODO: RoomManageR::Save(uid)
//TODO: RoomManager::Save(uid)
return -1;
}
void RoomManager::Unload(int uid) {
/* //find the room
RoomData* room = elementMap.find(uid);
if (room == elementMap.end()) {
//find the room
std::map<int, RoomData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return;
}
//API hook
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
lua_getfield(luaState, -1, "Unload");
lua_pushlightuserdata(luaState, room);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(luaState, 1);
//free the memory
delete room;
roomMap.erase(uid);
*/}
elementMap.erase(uid);
}
void RoomManager::Delete(int uid) {
//
//TODO: RoomManager::Delete(int uid)
//NOTE: aliased to RoomManager::Unload(int uid)
Unload(uid);
}
void RoomManager::UnloadAll() {
/* lua_getglobal(luaState, TORTUGA_ROOM_NAME);
for (auto& it : roomMap) {
//API hook
lua_getfield(luaState, -1, "Unload");
lua_pushlightuserdata(luaState, it.second);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
}
lua_pop(luaState, 1);
roomMap.clear();
*/}
elementMap.clear();
}
void RoomManager::UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) {
std::map<int, RoomData>::iterator it = elementMap.begin();
+23 -23
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@@ -23,34 +23,34 @@
#include "room_manager.hpp"
#include <string>
/*
static int getRoom(lua_State* L) {
//find, push and return the room
RoomData* room = RoomManager::GetSingleton().GetRoom(lua_tointeger(L, -2));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room));
return 1;
int createRoom(lua_State* L) {
//create & get the room
RoomManager& roomMgr = RoomManager::GetSingleton();
int uid = roomMgr.Create();
RoomData* room = roomMgr.Get(uid);
//setup the room
//TODO: room parameters only set via lua, fix this
room->SetRoomName(lua_tostring(L, 1));
room->SetTilesetName(lua_tostring(L, 2));
//return room, uid
lua_pushlightuserdata(L, static_cast<void*>(room));
lua_pushinteger(L, uid);
return 2;
}
static int createRoom(lua_State* L) {
//TODO: check parameter count for the glue functions
//create, find and return the room
int uid = RoomManager::GetSingleton().CreateRoom();
lua_pushlightuserdata(L, RoomManager::GetSingleton().FindRoom(uid));
return 1;
}
static int unloadRoom(lua_State* L) {
//unload the specified room
RoomManager::GetSingleton().UnloadRoom(lua_tointeger(L, -2));
int unloadRoom(lua_State* L) {
//TODO: check authorization for room deletion
RoomManager& roomMgr = RoomManager::GetSingleton();
roomMgr.Unload(lua_tointeger(L, 1));
return 0;
}
*/
static const luaL_Reg roomManagerLib[] = {
// {"GetRoom",getRoom},
// {"CreateRoom",createRoom},
// {"UnloadRoom",unloadRoom},
{"CreateRoom", createRoom},
{"UnloadRoom", unloadRoom},
{nullptr, nullptr}
};