Renamed some things, and removed Client::index

This commit is contained in:
Kayne Ruse
2013-12-01 18:36:18 +11:00
parent 1e0ed350fc
commit 865620b4a8
2 changed files with 19 additions and 15 deletions
+17 -10
View File
@@ -34,7 +34,7 @@ using namespace std;
//Declarations //Declarations
//------------------------- //-------------------------
int ClientInformation::counter = 0; int Client::counter = 0;
//------------------------- //-------------------------
//Define the ServerApplication //Define the ServerApplication
@@ -129,42 +129,49 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str()); snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
network.Send(&packet.meta.srcAddress, &packet, sizeof(NetworkPacket)); network.Send(&packet.meta.srcAddress, &packet, sizeof(NetworkPacket));
break; break;
case NetworkPacket::Type::JOIN_REQUEST: { case NetworkPacket::Type::JOIN_REQUEST: {
//TODO: prevent duplicate logins from the same address? //TODO: prevent duplicate logins from the same address?
//create the new client, filling it with the correct info //create the new client, filling it with the correct info
ClientInformation newClient; Client newClient;
newClient.index = ClientInformation::counter++;
newClient.address = packet.meta.srcAddress; newClient.address = packet.meta.srcAddress;
//push the new client //push the new client
clientInfo[newClient.index] = newClient; clientMap[Client::counter] = newClient;
//send the client their info //send the client their info
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE; packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
packet.clientInfo.index = newClient.index; packet.clientInfo.index = Client::counter;
network.Send(&newClient.address, &packet, sizeof(NetworkPacket)); network.Send(&newClient.address, &packet, sizeof(NetworkPacket));
cout << "connect, total: " << clientInfo.size() << endl; //finished this routine
Client::counter++;
cout << "connect, total: " << clientMap.size() << endl;
} }
break; break;
case NetworkPacket::Type::DISCONNECT: case NetworkPacket::Type::DISCONNECT:
//disconnect the specified client //disconnect the specified client
network.Send(&clientInfo[packet.clientInfo.index].address, &packet, sizeof(NetworkPacket)); network.Send(&clientMap[packet.clientInfo.index].address, &packet, sizeof(NetworkPacket));
clientInfo.erase(packet.clientInfo.index); clientMap.erase(packet.clientInfo.index);
cout << "disconnect, total: " << clientInfo.size() << endl; //remove players?
cout << "disconnect, total: " << clientMap.size() << endl;
break; break;
case NetworkPacket::Type::SYNCHRONIZE: case NetworkPacket::Type::SYNCHRONIZE:
//TODO //TODO
break; break;
case NetworkPacket::Type::SHUTDOWN: case NetworkPacket::Type::SHUTDOWN:
//end the server //end the server
running = false; running = false;
//disconnect all clients //disconnect all clients
packet.meta.type = NetworkPacket::Type::DISCONNECT; packet.meta.type = NetworkPacket::Type::DISCONNECT;
for (auto& it : clientInfo) { for (auto& it : clientMap) {
network.Send(&it.second.address, &packet, sizeof(NetworkPacket)); network.Send(&it.second.address, &packet, sizeof(NetworkPacket));
} }
+2 -5
View File
@@ -35,12 +35,10 @@
//STL //STL
#include <map> #include <map>
#include <queue>
//hold the client info //hold the client info
struct ClientInformation { struct Client {
static int counter; static int counter;
int index;
IPaddress address; IPaddress address;
}; };
@@ -60,7 +58,6 @@ private:
//networking //networking
UDPNetworkUtility network; UDPNetworkUtility network;
std::queue<NetworkPacket> networkQueue;
//database //database
sqlite3* database = nullptr; sqlite3* database = nullptr;
@@ -69,7 +66,7 @@ private:
bool running = true; bool running = true;
ConfigUtility config; ConfigUtility config;
std::map<int, ClientInformation> clientInfo; std::map<int, Client> clientMap;
}; };
#endif #endif