Placeholder monster spawn function in map maker
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@@ -7,6 +7,7 @@ function mapMaker.Sqr(x) return x*x end
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function mapMaker.Dist(x, y, i, j) return math.sqrt(mapMaker.Sqr(x - i) + mapMaker.Sqr(y - j)) end
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--tile macros, mapped to the tilesheet "overworld.bmp"
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mapMaker.blank = 0
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mapMaker.water = 18 + 3 * 0
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mapMaker.sand = 18 + 3 * 1
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mapMaker.plains = 18 + 3 * 2
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@@ -61,6 +62,24 @@ function mapMaker.SmoothEdgesSimple(r)
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end
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end
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function mapMaker.PlaceMonsterSpawn(r, x, y, script)
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--place monster spawns here, highlighted by dirt patches
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--wrong region
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if x < Region.GetX(r) or x >= Region.GetX(r) + Region.GetWidth(r) or
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y < Region.GetY(r) or y >= Region.GetY(r) + Region.GetHeight(r)
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then
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return
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end
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--place a dirt tile, clearing the above layers
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Region.SetTile(r, x - Region.GetX(r), y - Region.GetY(r), 1, mapMaker.dirt)
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Region.SetTile(r, x - Region.GetX(r), y - Region.GetY(r), 2, mapMaker.blank)
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Region.SetTile(r, x - Region.GetX(r), y - Region.GetY(r), 3, mapMaker.blank)
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--TODO: (1) create a monster spawn trigger using the given script
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end
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--custom generation systems here
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function mapMaker.DebugIsland(r)
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--basic distance check for each tile, placing an island around the world origin
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@@ -90,6 +109,9 @@ function mapMaker.DebugIsland(r)
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--A generic edge system
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mapMaker.SmoothEdgesSimple(r)
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--place monster spawns
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mapMaker.PlaceMonsterSpawn(r, -5, -5, nil)
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end
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return mapMaker
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