Placeholder monster spawn function in map maker

This commit is contained in:
Kayne Ruse
2015-02-27 04:28:28 +11:00
parent 3e6a05307e
commit 84c4dd0497
+22
View File
@@ -7,6 +7,7 @@ function mapMaker.Sqr(x) return x*x end
function mapMaker.Dist(x, y, i, j) return math.sqrt(mapMaker.Sqr(x - i) + mapMaker.Sqr(y - j)) end
--tile macros, mapped to the tilesheet "overworld.bmp"
mapMaker.blank = 0
mapMaker.water = 18 + 3 * 0
mapMaker.sand = 18 + 3 * 1
mapMaker.plains = 18 + 3 * 2
@@ -61,6 +62,24 @@ function mapMaker.SmoothEdgesSimple(r)
end
end
function mapMaker.PlaceMonsterSpawn(r, x, y, script)
--place monster spawns here, highlighted by dirt patches
--wrong region
if x < Region.GetX(r) or x >= Region.GetX(r) + Region.GetWidth(r) or
y < Region.GetY(r) or y >= Region.GetY(r) + Region.GetHeight(r)
then
return
end
--place a dirt tile, clearing the above layers
Region.SetTile(r, x - Region.GetX(r), y - Region.GetY(r), 1, mapMaker.dirt)
Region.SetTile(r, x - Region.GetX(r), y - Region.GetY(r), 2, mapMaker.blank)
Region.SetTile(r, x - Region.GetX(r), y - Region.GetY(r), 3, mapMaker.blank)
--TODO: (1) create a monster spawn trigger using the given script
end
--custom generation systems here
function mapMaker.DebugIsland(r)
--basic distance check for each tile, placing an island around the world origin
@@ -90,6 +109,9 @@ function mapMaker.DebugIsland(r)
--A generic edge system
mapMaker.SmoothEdgesSimple(r)
--place monster spawns
mapMaker.PlaceMonsterSpawn(r, -5, -5, nil)
end
return mapMaker