Implemented the server list box, still messy
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+21
-3
@@ -8,21 +8,30 @@
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#include "surface_manager.hpp"
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#include "udp_network_utility.hpp"
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#include "button.hpp"
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#include "raster_font.hpp"
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#include <vector>
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#include <string>
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struct ServerEntry {
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std::string name;
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IPaddress address;
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};
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class Lobby : public BaseScene {
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public:
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/* Public access members */
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//Public access members
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Lobby();
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~Lobby();
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protected:
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/* Frame loop */
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//Frame loop
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void FrameStart();
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void Update(double delta);
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void FrameEnd();
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void Render(SDL_Surface* const);
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/* Event handlers */
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//Event handlers
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void QuitEvent() { SetNextScene(SceneList::MAINMENU); }
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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@@ -30,14 +39,23 @@ protected:
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//utilities
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void BroadcastNetwork();
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//services
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ConfigUtility* configUtil = ServiceLocator<ConfigUtility>::Get();
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SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
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UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
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//members
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Button refreshButton;
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Button joinButton;
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Button backButton;
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RasterFont font;
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SDL_Rect listBox;
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std::vector<ServerEntry> serverList;
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ServerEntry* selectedServer = nullptr;
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};
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#endif
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