Implemented the server list box, still messy
This commit is contained in:
+49
-4
@@ -15,6 +15,18 @@ Lobby::Lobby() {
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refreshButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Refresh");
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joinButton.Setup(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Join");
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backButton.Setup(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back");
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font.SetSurface(surfaceMgr->Get("font"));
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listBox.x = 280;
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listBox.y = 50;
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listBox.w = GetScreen()->w - listBox.x - 50;
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listBox.h = font.GetCharH();
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serverList.push_back({"foo",{0,0}});
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serverList.push_back({"bar",{0,0}});
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serverList.push_back({"foobar",{0,0}});
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BroadcastNetwork();
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}
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Lobby::~Lobby() {
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@@ -43,6 +55,16 @@ void Lobby::Render(SDL_Surface* const screen) {
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refreshButton.DrawTo(screen);
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joinButton.DrawTo(screen);
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backButton.DrawTo(screen);
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for (int i = 0; i < serverList.size(); i++) {
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if (selectedServer == &serverList[i]) {
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//draw the highlight box
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SDL_Rect r = listBox;
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r.y += i * font.GetCharH();
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SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
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}
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font.DrawStringTo(serverList[i].name, screen, listBox.x, listBox.y + i * font.GetCharH());
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}
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}
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//-------------------------
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@@ -63,14 +85,29 @@ void Lobby::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (refreshButton.MouseButtonUp(button) == Button::State::HOVER) {
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//ping the server
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BroadcastNetwork();
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}
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if (joinButton.MouseButtonUp(button) == Button::State::HOVER) {
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//join a server
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else if (joinButton.MouseButtonUp(button) == Button::State::HOVER) {
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//TODO: join a server
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}
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if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
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else if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
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QuitEvent();
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}
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else if (
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//clicked within bounds TODO: make the damn collision system
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button.x > listBox.x &&
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button.y > listBox.y &&
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button.x < listBox.x + listBox.w &&
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button.y < listBox.y + (listBox.h * serverList.size())
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)
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{
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//selecting a server
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selectedServer = &serverList[(button.y - listBox.y) / listBox.h];
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}
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else {
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//lose focus on a server
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selectedServer = nullptr;
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}
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}
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void Lobby::KeyDown(SDL_KeyboardEvent const& key) {
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@@ -84,3 +121,11 @@ void Lobby::KeyDown(SDL_KeyboardEvent const& key) {
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void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
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//
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}
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//-------------------------
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//Utilities
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//-------------------------
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void Lobby::BroadcastNetwork() {
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//
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}
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