Merge branch 'database' (read more)
* Implemented user accounts. * Other minor tweaks I think the general "clientIndex" variable needs to be changed to "accountIndex", since this will allow for much easier authentication.
This commit is contained in:
@@ -277,7 +277,6 @@ void InWorld::HandleDisconnect(SerialPacket packet) {
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void InWorld::HandleRegionContent(SerialPacket packet) {
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//replace existing regions
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//TODO: account for map index
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if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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}
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@@ -88,6 +88,7 @@ union SerialPacket {
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//information about the client
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struct ClientInformation {
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Metadata meta;
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//TODO: change clientIndex to accountIndex for player ID
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int clientIndex;
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int characterIndex;
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char username[PACKET_STRING_SIZE];
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@@ -19,6 +19,18 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "client_data.hpp"
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#ifndef ACCOUNTDATA_HPP_
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#define ACCOUNTDATA_HPP_
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int ClientData::uidCounter = 0;
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#include <string>
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struct AccountData {
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std::string username;
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//password
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bool blackListed = false;
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bool whiteListed = true;
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int clientIndex;
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};
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#endif
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@@ -31,7 +31,6 @@
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struct CharacterData {
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//metadata
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int clientIndex;
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std::string username;
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std::string handle;
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std::string avatar;
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@@ -19,6 +19,12 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "character_data.hpp"
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#ifndef COMBATINSTANCE_HPP_
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#define COMBATINSTANCE_HPP_
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int CharacterData::uidCounter = 0;
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struct CombatInstance {
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//uid
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static int uidCounter;
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};
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#endif
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@@ -24,7 +24,9 @@
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//server specific stuff
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#include "client_data.hpp"
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#include "account_data.hpp"
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#include "character_data.hpp"
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#include "combat_instance.hpp"
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//maps
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#include "map_allocator.hpp"
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@@ -74,7 +76,15 @@ private:
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//TODO: a function that only sends to characters in a certain proximity
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void PumpPacket(SerialPacket);
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//TODO: manage the database
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//Account management
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int CreateUserAccount(std::string username, int clientIndex);
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int LoadUserAccount(std::string username, int clientIndex);
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int SaveUserAccount(int uid);
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void UnloadUserAccount(int uid);
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void DeleteUserAccount(int uid);
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//TODO: character management
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//TODO: combat systems
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//APIs
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@@ -84,7 +94,9 @@ private:
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//server tables
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std::map<int, ClientData> clientMap;
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std::map<int, AccountData> accountMap;
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std::map<int, CharacterData> characterMap;
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std::map<int, CombatInstance> combatMap;
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//maps
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//TODO: I need to handle multiple map objects
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@@ -46,11 +46,17 @@ void ServerApplication::HandleJoinRequest(SerialPacket packet) {
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ClientData newClient;
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newClient.address = packet.meta.srcAddress;
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//load the user account
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int uid = LoadUserAccount(packet.clientInfo.username, ClientData::uidCounter);
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if (uid < 0) {
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std::cerr << "Error: Account already loaded: " << uid << std::endl;
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return;
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}
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//TODO: move this into the character management code
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//create the new character
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CharacterData newCharacter;
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newCharacter.clientIndex = ClientData::uidCounter;
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newCharacter.username = packet.clientInfo.username;
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newCharacter.handle = packet.clientInfo.handle;
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newCharacter.avatar = packet.clientInfo.avatar;
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@@ -113,6 +119,15 @@ void ServerApplication::HandleDisconnect(SerialPacket packet) {
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network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
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clientMap.erase(packet.clientInfo.clientIndex);
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//unload the client's account
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//TODO: change clientIndex to accountIndex for player ID
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for (auto it : accountMap) {
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if (it.second.clientIndex == packet.clientInfo.clientIndex) {
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UnloadUserAccount(it.first);
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break;
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}
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}
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//prep the delete packet
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SerialPacket delPacket;
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delPacket.meta.type = SerialPacket::Type::CHARACTER_DELETE;
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@@ -0,0 +1,190 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "server_application.hpp"
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#include "sqlite3/sqlite3.h"
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#include <stdexcept>
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//-------------------------
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//Define the queries
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//-------------------------
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static const char* CREATE_USER_ACCOUNT = "INSERT INTO UserAccounts (username) VALUES (?);";
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static const char* LOAD_USER_ACCOUNT = "SELECT * FROM UserAccounts WHERE username = ?;";
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static const char* SAVE_USER_ACCOUNT = "INSERT OR REPLACE INTO UserAccounts VALUES (?, ?, ?, ?);";
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static const char* DELETE_USER_ACCOUNT = "DELETE FROM UserAccounts WHERE uid = ?;";
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//-------------------------
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//Define the methods
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//-------------------------
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int ServerApplication::CreateUserAccount(std::string username, int clientIndex) {
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//create this user account, failing if it exists, leave this account in memory
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sqlite3_stmt* statement = nullptr;
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//prep
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if (sqlite3_prepare_v2(database, CREATE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
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throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
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}
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//parameter
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if (sqlite3_bind_text(statement, 1, username.c_str(), username.size() + 1, SQLITE_STATIC) != SQLITE_OK) {
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throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
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}
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//execute
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if (sqlite3_step(statement) != SQLITE_DONE) {
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//if this fails, than this account exists
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sqlite3_finalize(statement);
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return -1;
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}
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sqlite3_finalize(statement);
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//load this account into memory
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return LoadUserAccount(username, clientIndex);
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}
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int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
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//load this user account, failing if it is in memory, creating it if it doesn't exist
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sqlite3_stmt* statement = nullptr;
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//prep
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if (sqlite3_prepare_v2(database, LOAD_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
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throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
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}
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//parameter
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if (sqlite3_bind_text(statement, 1, username.c_str(), username.size() + 1, SQLITE_STATIC) != SQLITE_OK) {
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throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
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}
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//execute
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int ret = sqlite3_step(statement);
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//process the result
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if (ret == SQLITE_ROW) {
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//get the index
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int uid = sqlite3_column_int(statement, 0);
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//check to see if this account is already loaded
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if (accountMap.find(uid) != accountMap.end()) {
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sqlite3_finalize(statement);
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return -1;
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}
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//extract the data into memory
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AccountData& newAccount = accountMap[uid];
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newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
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newAccount.blackListed = sqlite3_column_int(statement, 2);
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newAccount.whiteListed = sqlite3_column_int(statement, 3);
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newAccount.clientIndex = clientIndex;
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//finish the routine
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sqlite3_finalize(statement);
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return uid;
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}
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sqlite3_finalize(statement);
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if (ret == SQLITE_DONE) {
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//create the non-existant account instead
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return CreateUserAccount(username, clientIndex);
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}
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throw(std::runtime_error(std::string() + "Unknown SQL error in LoadUserAccount: " + sqlite3_errmsg(database) ));
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}
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int ServerApplication::SaveUserAccount(int uid) {
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//save this user account from memory, replacing it if it exists in the database
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//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
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//this method fails if this account is not loaded
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if (accountMap.find(uid) == accountMap.end()) {
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return -1;
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}
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AccountData& account = accountMap[uid];
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sqlite3_stmt* statement = nullptr;
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//prep
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if (sqlite3_prepare_v2(database, SAVE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
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throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
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}
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//parameters
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bool ret = false;
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ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
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ret |= sqlite3_bind_text(statement, 2, account.username.c_str(), account.username.size() + 1, SQLITE_STATIC) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 3, account.blackListed) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 4, account.whiteListed) != SQLITE_OK;
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//check for binding errors
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if (ret) {
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throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
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}
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//execute
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if (sqlite3_step(statement) != SQLITE_DONE) {
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//if this fails, than something went horribly wrong
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sqlite3_finalize(statement);
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throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) );
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}
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sqlite3_finalize(statement);
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//successful execution
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return 0;
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}
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void ServerApplication::UnloadUserAccount(int uid) {
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//save this user account, and then unload it
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SaveUserAccount(uid);
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accountMap.erase(uid);
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}
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void ServerApplication::DeleteUserAccount(int uid) {
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//delete a user account from the database, and remove it from memory
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sqlite3_stmt* statement = nullptr;
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//prep
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if (sqlite3_prepare_v2(database, DELETE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
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throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
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}
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//parameter
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if (sqlite3_bind_int(statement, 1, uid) != SQLITE_OK) {
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throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
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}
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//execute
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if (sqlite3_step(statement) != SQLITE_DONE) {
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//if this fails, than something went horribly wrong
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sqlite3_finalize(statement);
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throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) );
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}
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//finish the routine
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sqlite3_finalize(statement);
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accountMap.erase(uid);
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}
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@@ -27,6 +27,14 @@
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#include <iostream>
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#include <string>
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//-------------------------
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//Define the various UIDs
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//-------------------------
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int ClientData::uidCounter = 0;
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int CharacterData::uidCounter = 0;
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int CombatInstance::uidCounter = 0;
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//-------------------------
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//Define the public members
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//-------------------------
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