Moved the generators into a subdirectory

This commit is contained in:
Kayne Ruse
2014-06-21 07:00:48 +10:00
parent 924ebc2ee9
commit 82c776df83
16 changed files with 40 additions and 2 deletions
@@ -0,0 +1,48 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASEGENERATOR_HPP_
#define BASEGENERATOR_HPP_
#include "chunk_data.hpp"
#include "lua/lua.hpp"
constexpr int MAP_WIDTH = 256;
constexpr int MAP_HEIGHT = 256;
class BaseGenerator {
public:
BaseGenerator();
virtual ~BaseGenerator();
//accessors and mutators
virtual ChunkData* GetChunk(int x, int y) { return &chunks[x][y]; }
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
lua_State* GetLuaState() { return luaState; }
protected:
ChunkData chunks[MAP_WIDTH][MAP_HEIGHT];
lua_State* luaState = nullptr;
};
#endif