Implemented networked room chainging function
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@@ -22,18 +22,14 @@
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#include "character_api.hpp"
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#include "character_data.hpp"
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#include "entity_api.hpp"
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#include "room_manager.hpp"
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#include "server_utilities.hpp"
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static int setRoomIndex(lua_State* L) {
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//NOTE: type-dependant calls to various API functions, see bug #43
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CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
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RoomManager::GetSingleton().PopCharacter(character);
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character->SetRoomIndex(lua_tointeger(L, 2));
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RoomManager::GetSingleton().PushCharacter(character);
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//TODO: (0) send character room change messages
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pumpAndChangeRooms(character, lua_tointeger(L, 2), -1); //TODO: (0) undefined behavior without character index
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return 0;
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}
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