Finished the character management, but it needs testing.

This commit is contained in:
Kayne Ruse
2014-05-11 20:13:27 +10:00
parent b7877962f1
commit 80a26341b1
4 changed files with 77 additions and 11 deletions
+72 -8
View File
@@ -31,8 +31,8 @@
static const char* CREATE_CHARACTER = "INSERT INTO PlayerCharacters (owner, handle, avatar) VALUES (?, ?, ?);";
static const char* LOAD_CHARACTER = "SELECT * FROM PlayerCharacters WHERE handle = ?;";
//static const char* SAVE_CHARACTER = ";";
//static const char* DELETE_CHARACTER = ";";
static const char* SAVE_CHARACTER = "INSERT OR REPLACE INTO PlayerCharacters (uid, owner, mapIndex, positionX, positionY) VALUES (?, ?, ?, ?, ?);";
static const char* DELETE_CHARACTER = "DELETE FROM PlayerCharacters WHERE uid = ?;";
//-------------------------
//Define the methods
@@ -151,14 +151,78 @@ int ServerApplication::LoadCharacter(int owner, std::string handle, std::string
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
}
void ServerApplication::SaveCharacter() {
//TODO: save this character
int ServerApplication::SaveCharacter(int uid) {
//save this character from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this character is not loaded
if (characterMap.find(uid) == characterMap.end()) {
return -1;
}
CharacterData& character = characterMap[uid];
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, SAVE_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameters
bool ret = false;
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 2, character.owner) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 3, character.mapIndex) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 4, (int)character.position.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 5, (int)character.position.y) != SQLITE_OK;
//TODO: stats, etc.
//check for binding errors
if (ret) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) );
}
sqlite3_finalize(statement);
//successful execution
return 0;
}
void ServerApplication::UnloadCharacter() {
//TODO: save this character, then unload it
void ServerApplication::UnloadCharacter(int uid) {
//save this character, then unload it
SaveCharacter(uid);
characterMap.erase(uid);
}
void ServerApplication::DeleteCharacter() {
//TODO: delete this character, then remove it from memory
void ServerApplication::DeleteCharacter(int uid) {
//delete this character from the database, then remove it from memory
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, DELETE_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameter
if (sqlite3_bind_int(statement, 1, uid) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) );
}
//finish the routine
sqlite3_finalize(statement);
characterMap.erase(uid);
}