merging various commits and stashes
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+9
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@@ -31,7 +31,7 @@ InGame::~InGame() {
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//-------------------------
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void InGame::FrameStart() {
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//
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frameRate.Calculate();
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}
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void InGame::FrameEnd() {
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@@ -100,3 +100,11 @@ void InGame::KeyUp(SDL_KeyboardEvent const& key) {
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break;
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}
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}
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//-------------------------
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//Utilities
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//-------------------------
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void InGame::NewPlayer(int index, std::string avatarName, int x, int y) {
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//
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}
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