Glitch with threading

This commit is contained in:
Kayne Ruse
2013-06-17 07:24:16 +10:00
parent 419c9d8765
commit 7fef2501a3
4 changed files with 90 additions and 49 deletions
+20 -6
View File
@@ -26,10 +26,17 @@ Lobby::Lobby() {
serverList.push_back({"bar",{0,0}});
serverList.push_back({"foobar",{0,0}});
queueThread = SDL_CreateThread(networkQueue, nullptr);
if (!queueThread) {
throw(runtime_error("Failed to create the network thread"));
}
BroadcastNetwork();
}
Lobby::~Lobby() {
SDL_KillThread(queueThread);
#ifdef DEBUG
cout << "leaving Lobby" << endl;
#endif
@@ -44,7 +51,13 @@ void Lobby::FrameStart() {
}
void Lobby::Update(double delta) {
Receive();
try {
//process all packets on the network queue
while(HandlePacket(popNetworkPacket()));
}
catch(exception& e) {
cerr << "Network Error: " << e.what() << endl;
}
}
void Lobby::FrameEnd() {
@@ -126,11 +139,12 @@ void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
//Utilities
//-------------------------
void Lobby::Receive() {
Packet p;
while(netUtil->Receive()) {
memcpy(&p, netUtil->GetInData(), sizeof(Packet));
int Lobby::HandlePacket(Packet p) {
switch(p.type) {
case PacketType::NONE:
//DO NOTHING
return 0;
break;
case PacketType::PING:
//quick pong
p.type = PacketType::PONG;
@@ -169,7 +183,7 @@ void Lobby::Receive() {
default:
throw(runtime_error("Failed to recognize the packet type"));
}
}
return 1;
}
void Lobby::BroadcastNetwork() {
+6 -1
View File
@@ -4,6 +4,7 @@
#include "base_scene.hpp"
#include "service_locator.hpp"
#include "packet_type.hpp"
#include "network_queue.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
@@ -11,6 +12,8 @@
#include "button.hpp"
#include "raster_font.hpp"
#include "SDL/SDL_thread.h"
#include <vector>
#include <string>
@@ -40,7 +43,7 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//utilities
void Receive();
int HandlePacket(Packet p);
void BroadcastNetwork();
void PushServer(BroadcastResponse&);
@@ -58,6 +61,8 @@ protected:
SDL_Rect listBox;
std::vector<ServerEntry> serverList;
ServerEntry* selectedServer = nullptr;
SDL_Thread* queueThread = nullptr;
};
#endif
+25 -3
View File
@@ -1,15 +1,37 @@
#include "network_queue.hpp"
#include "service_locator.hpp"
#include "udp_network_utility.hpp"
#include "SDL/SDL_thread.h"
#include <deque>
static SDL_sem* lock = SDL_CreateSemaphore(1);
static std::deque<Packet> queue;
int networkQueue(void*) {
//
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
Packet p;
for(;;) {
SDL_SemWait(lock);
while(netUtil->Receive()) {
memcpy(&p, netUtil->GetInData(), sizeof(Packet));
queue.push_back(p);
}
SDL_SemPost(lock);
SDL_Delay(10);
}
}
Packet getPacket() {
//
Packet popNetworkPacket() {
SDL_SemWait(lock);
Packet p;
if (queue.size() > 0) {
Packet p = queue[0];
queue.pop_front();
}
SDL_SemPost(lock);
return p;
}
+1 -1
View File
@@ -4,6 +4,6 @@
#include "packet_type.hpp"
int networkQueue(void*);
Packet getPacket();
Packet popNetworkPacket();
#endif