Glitch with threading

This commit is contained in:
Kayne Ruse
2013-06-17 07:24:16 +10:00
parent 419c9d8765
commit 7fef2501a3
4 changed files with 90 additions and 49 deletions
+58 -44
View File
@@ -26,10 +26,17 @@ Lobby::Lobby() {
serverList.push_back({"bar",{0,0}}); serverList.push_back({"bar",{0,0}});
serverList.push_back({"foobar",{0,0}}); serverList.push_back({"foobar",{0,0}});
queueThread = SDL_CreateThread(networkQueue, nullptr);
if (!queueThread) {
throw(runtime_error("Failed to create the network thread"));
}
BroadcastNetwork(); BroadcastNetwork();
} }
Lobby::~Lobby() { Lobby::~Lobby() {
SDL_KillThread(queueThread);
#ifdef DEBUG #ifdef DEBUG
cout << "leaving Lobby" << endl; cout << "leaving Lobby" << endl;
#endif #endif
@@ -44,7 +51,13 @@ void Lobby::FrameStart() {
} }
void Lobby::Update(double delta) { void Lobby::Update(double delta) {
Receive(); try {
//process all packets on the network queue
while(HandlePacket(popNetworkPacket()));
}
catch(exception& e) {
cerr << "Network Error: " << e.what() << endl;
}
} }
void Lobby::FrameEnd() { void Lobby::FrameEnd() {
@@ -126,50 +139,51 @@ void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
//Utilities //Utilities
//------------------------- //-------------------------
void Lobby::Receive() { int Lobby::HandlePacket(Packet p) {
Packet p; switch(p.type) {
while(netUtil->Receive()) { case PacketType::NONE:
memcpy(&p, netUtil->GetInData(), sizeof(Packet)); //DO NOTHING
switch(p.type) { return 0;
case PacketType::PING: break;
//quick pong case PacketType::PING:
p.type = PacketType::PONG; //quick pong
netUtil->Send(&netUtil->GetInPacket()->address, &p, sizeof(Packet)); p.type = PacketType::PONG;
break; netUtil->Send(&netUtil->GetInPacket()->address, &p, sizeof(Packet));
case PacketType::PONG: break;
// case PacketType::PONG:
break; //
// case PacketType::BROADCAST_REQUEST: break;
// // // case PacketType::BROADCAST_REQUEST:
// break; // //
case PacketType::BROADCAST_RESPONSE: // break;
PushServer(p.broadcastResponse); case PacketType::BROADCAST_RESPONSE:
break; PushServer(p.broadcastResponse);
// case PacketType::JOIN_REQUEST: break;
// // // case PacketType::JOIN_REQUEST:
// break; // //
// case PacketType::JOIN_RESPONSE: // break;
// // // case PacketType::JOIN_RESPONSE:
// break; // //
// case PacketType::DISCONNECT: // break;
// // // case PacketType::DISCONNECT:
// break; // //
// case PacketType::SYNCHRONIZE: // break;
// // // case PacketType::SYNCHRONIZE:
// break; // //
// case PacketType::PLAYER_NEW: // break;
// // // case PacketType::PLAYER_NEW:
// break; // //
// case PacketType::PLAYER_DELETE: // break;
// // // case PacketType::PLAYER_DELETE:
// break; // //
// case PacketType::PLAYER_MOVE: // break;
// // // case PacketType::PLAYER_MOVE:
// break; // //
default: // break;
throw(runtime_error("Failed to recognize the packet type")); default:
} throw(runtime_error("Failed to recognize the packet type"));
} }
return 1;
} }
void Lobby::BroadcastNetwork() { void Lobby::BroadcastNetwork() {
+6 -1
View File
@@ -4,6 +4,7 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "service_locator.hpp" #include "service_locator.hpp"
#include "packet_type.hpp" #include "packet_type.hpp"
#include "network_queue.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "surface_manager.hpp" #include "surface_manager.hpp"
@@ -11,6 +12,8 @@
#include "button.hpp" #include "button.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "SDL/SDL_thread.h"
#include <vector> #include <vector>
#include <string> #include <string>
@@ -40,7 +43,7 @@ protected:
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//utilities //utilities
void Receive(); int HandlePacket(Packet p);
void BroadcastNetwork(); void BroadcastNetwork();
void PushServer(BroadcastResponse&); void PushServer(BroadcastResponse&);
@@ -58,6 +61,8 @@ protected:
SDL_Rect listBox; SDL_Rect listBox;
std::vector<ServerEntry> serverList; std::vector<ServerEntry> serverList;
ServerEntry* selectedServer = nullptr; ServerEntry* selectedServer = nullptr;
SDL_Thread* queueThread = nullptr;
}; };
#endif #endif
+25 -3
View File
@@ -1,15 +1,37 @@
#include "network_queue.hpp" #include "network_queue.hpp"
#include "service_locator.hpp"
#include "udp_network_utility.hpp"
#include "SDL/SDL_thread.h" #include "SDL/SDL_thread.h"
#include <deque> #include <deque>
static SDL_sem* lock = SDL_CreateSemaphore(1);
static std::deque<Packet> queue; static std::deque<Packet> queue;
int networkQueue(void*) { int networkQueue(void*) {
// UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
Packet p;
for(;;) {
SDL_SemWait(lock);
while(netUtil->Receive()) {
memcpy(&p, netUtil->GetInData(), sizeof(Packet));
queue.push_back(p);
}
SDL_SemPost(lock);
SDL_Delay(10);
}
} }
Packet getPacket() { Packet popNetworkPacket() {
// SDL_SemWait(lock);
Packet p;
if (queue.size() > 0) {
Packet p = queue[0];
queue.pop_front();
}
SDL_SemPost(lock);
return p;
} }
+1 -1
View File
@@ -4,6 +4,6 @@
#include "packet_type.hpp" #include "packet_type.hpp"
int networkQueue(void*); int networkQueue(void*);
Packet getPacket(); Packet popNetworkPacket();
#endif #endif