Glitch with threading

This commit is contained in:
Kayne Ruse
2013-06-17 07:24:16 +10:00
parent 419c9d8765
commit 7fef2501a3
4 changed files with 90 additions and 49 deletions
+25 -3
View File
@@ -1,15 +1,37 @@
#include "network_queue.hpp"
#include "service_locator.hpp"
#include "udp_network_utility.hpp"
#include "SDL/SDL_thread.h"
#include <deque>
static SDL_sem* lock = SDL_CreateSemaphore(1);
static std::deque<Packet> queue;
int networkQueue(void*) {
//
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
Packet p;
for(;;) {
SDL_SemWait(lock);
while(netUtil->Receive()) {
memcpy(&p, netUtil->GetInData(), sizeof(Packet));
queue.push_back(p);
}
SDL_SemPost(lock);
SDL_Delay(10);
}
}
Packet getPacket() {
//
Packet popNetworkPacket() {
SDL_SemWait(lock);
Packet p;
if (queue.size() > 0) {
Packet p = queue[0];
queue.pop_front();
}
SDL_SemPost(lock);
return p;
}