Glitch with threading
This commit is contained in:
+58
-44
@@ -26,10 +26,17 @@ Lobby::Lobby() {
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serverList.push_back({"bar",{0,0}});
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serverList.push_back({"foobar",{0,0}});
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queueThread = SDL_CreateThread(networkQueue, nullptr);
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if (!queueThread) {
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throw(runtime_error("Failed to create the network thread"));
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}
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BroadcastNetwork();
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}
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Lobby::~Lobby() {
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SDL_KillThread(queueThread);
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#ifdef DEBUG
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cout << "leaving Lobby" << endl;
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#endif
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@@ -44,7 +51,13 @@ void Lobby::FrameStart() {
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}
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void Lobby::Update(double delta) {
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Receive();
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try {
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//process all packets on the network queue
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while(HandlePacket(popNetworkPacket()));
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}
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catch(exception& e) {
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cerr << "Network Error: " << e.what() << endl;
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}
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}
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void Lobby::FrameEnd() {
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@@ -126,50 +139,51 @@ void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
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//Utilities
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//-------------------------
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void Lobby::Receive() {
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Packet p;
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while(netUtil->Receive()) {
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memcpy(&p, netUtil->GetInData(), sizeof(Packet));
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switch(p.type) {
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case PacketType::PING:
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//quick pong
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p.type = PacketType::PONG;
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netUtil->Send(&netUtil->GetInPacket()->address, &p, sizeof(Packet));
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break;
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case PacketType::PONG:
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//
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break;
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// case PacketType::BROADCAST_REQUEST:
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// //
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// break;
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case PacketType::BROADCAST_RESPONSE:
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PushServer(p.broadcastResponse);
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break;
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// case PacketType::JOIN_REQUEST:
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// //
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// break;
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// case PacketType::JOIN_RESPONSE:
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// //
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// break;
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// case PacketType::DISCONNECT:
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// //
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// break;
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// case PacketType::SYNCHRONIZE:
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// //
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// break;
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// case PacketType::PLAYER_NEW:
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// //
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// break;
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// case PacketType::PLAYER_DELETE:
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// //
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// break;
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// case PacketType::PLAYER_MOVE:
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// //
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// break;
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default:
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throw(runtime_error("Failed to recognize the packet type"));
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}
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int Lobby::HandlePacket(Packet p) {
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switch(p.type) {
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case PacketType::NONE:
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//DO NOTHING
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return 0;
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break;
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case PacketType::PING:
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//quick pong
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p.type = PacketType::PONG;
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netUtil->Send(&netUtil->GetInPacket()->address, &p, sizeof(Packet));
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break;
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case PacketType::PONG:
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//
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break;
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// case PacketType::BROADCAST_REQUEST:
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// //
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// break;
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case PacketType::BROADCAST_RESPONSE:
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PushServer(p.broadcastResponse);
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break;
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// case PacketType::JOIN_REQUEST:
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// //
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// break;
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// case PacketType::JOIN_RESPONSE:
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// //
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// break;
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// case PacketType::DISCONNECT:
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// //
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// break;
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// case PacketType::SYNCHRONIZE:
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// //
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// break;
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// case PacketType::PLAYER_NEW:
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// //
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// break;
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// case PacketType::PLAYER_DELETE:
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// //
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// break;
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// case PacketType::PLAYER_MOVE:
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// //
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// break;
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default:
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throw(runtime_error("Failed to recognize the packet type"));
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}
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return 1;
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}
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void Lobby::BroadcastNetwork() {
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