Glitch with threading

This commit is contained in:
Kayne Ruse
2013-06-17 07:24:16 +10:00
parent 419c9d8765
commit 7fef2501a3
4 changed files with 90 additions and 49 deletions
+58 -44
View File
@@ -26,10 +26,17 @@ Lobby::Lobby() {
serverList.push_back({"bar",{0,0}});
serverList.push_back({"foobar",{0,0}});
queueThread = SDL_CreateThread(networkQueue, nullptr);
if (!queueThread) {
throw(runtime_error("Failed to create the network thread"));
}
BroadcastNetwork();
}
Lobby::~Lobby() {
SDL_KillThread(queueThread);
#ifdef DEBUG
cout << "leaving Lobby" << endl;
#endif
@@ -44,7 +51,13 @@ void Lobby::FrameStart() {
}
void Lobby::Update(double delta) {
Receive();
try {
//process all packets on the network queue
while(HandlePacket(popNetworkPacket()));
}
catch(exception& e) {
cerr << "Network Error: " << e.what() << endl;
}
}
void Lobby::FrameEnd() {
@@ -126,50 +139,51 @@ void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
//Utilities
//-------------------------
void Lobby::Receive() {
Packet p;
while(netUtil->Receive()) {
memcpy(&p, netUtil->GetInData(), sizeof(Packet));
switch(p.type) {
case PacketType::PING:
//quick pong
p.type = PacketType::PONG;
netUtil->Send(&netUtil->GetInPacket()->address, &p, sizeof(Packet));
break;
case PacketType::PONG:
//
break;
// case PacketType::BROADCAST_REQUEST:
// //
// break;
case PacketType::BROADCAST_RESPONSE:
PushServer(p.broadcastResponse);
break;
// case PacketType::JOIN_REQUEST:
// //
// break;
// case PacketType::JOIN_RESPONSE:
// //
// break;
// case PacketType::DISCONNECT:
// //
// break;
// case PacketType::SYNCHRONIZE:
// //
// break;
// case PacketType::PLAYER_NEW:
// //
// break;
// case PacketType::PLAYER_DELETE:
// //
// break;
// case PacketType::PLAYER_MOVE:
// //
// break;
default:
throw(runtime_error("Failed to recognize the packet type"));
}
int Lobby::HandlePacket(Packet p) {
switch(p.type) {
case PacketType::NONE:
//DO NOTHING
return 0;
break;
case PacketType::PING:
//quick pong
p.type = PacketType::PONG;
netUtil->Send(&netUtil->GetInPacket()->address, &p, sizeof(Packet));
break;
case PacketType::PONG:
//
break;
// case PacketType::BROADCAST_REQUEST:
// //
// break;
case PacketType::BROADCAST_RESPONSE:
PushServer(p.broadcastResponse);
break;
// case PacketType::JOIN_REQUEST:
// //
// break;
// case PacketType::JOIN_RESPONSE:
// //
// break;
// case PacketType::DISCONNECT:
// //
// break;
// case PacketType::SYNCHRONIZE:
// //
// break;
// case PacketType::PLAYER_NEW:
// //
// break;
// case PacketType::PLAYER_DELETE:
// //
// break;
// case PacketType::PLAYER_MOVE:
// //
// break;
default:
throw(runtime_error("Failed to recognize the packet type"));
}
return 1;
}
void Lobby::BroadcastNetwork() {