Refactored the character management into a separate class
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@@ -81,11 +81,6 @@ private:
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//Account management
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//character management
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int CreateCharacter(int owner, std::string handle, std::string avatar);
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int LoadCharacter(int owner, std::string handle, std::string avatar);
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int SaveCharacter(int uid);
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void UnloadCharacter(int uid);
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void DeleteCharacter(int uid);
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//TODO: combat management
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