Moved the map systems into their own directory
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#ifndef MAPLOADER_HPP_
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#define MAPLOADER_HPP_
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#include "region_pager.hpp"
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#include "tile_sheet.hpp"
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#include <list>
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#include <string>
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/* Given the map name and pointers to containers, this is a generic loading system
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*/
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void loadGameMap(std::string mapPathName, RegionPager* pager, std::list<TileSheet>* sheetList);
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void saveGameMap(std::string mapPathName, RegionPager* pager, std::list<TileSheet>* sheetList);
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#endif
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