Moved the map systems into their own directory

This commit is contained in:
Kayne Ruse
2013-10-17 23:33:02 +11:00
parent 6fc8570cf4
commit 7e603ffa89
15 changed files with 48 additions and 3 deletions
+101
View File
@@ -0,0 +1,101 @@
#include "map_loader.hpp"
#include "utility.hpp"
#include <fstream>
#include <stdexcept>
void loadGameMap(std::string mapPathName, RegionPager* pager, std::list<TileSheet>* sheetList) {
//open the index file
std::ifstream indexFile(mapPathName + "\\index");
if (!indexFile.is_open()) {
throw(std::runtime_error(std::string("Failed to open game map: ") + mapPathName));
}
//read each part of the metadata header
std::string buffer, knownName;
int sheetCount = -1, rangeEnd = -1, regionWidth = -1, regionHeight = -1;
getline(indexFile, knownName);
if (knownName != truncatePath(mapPathName)) {
//probably not needed, I'll losen this down the road
throw(std::runtime_error("Internal and external map names do not match"));
}
getline(indexFile, buffer, ',');
sheetCount = to_integer_custom(buffer);
getline(indexFile, buffer, ',');
rangeEnd = to_integer_custom(buffer);
getline(indexFile, buffer, ',');
regionWidth = to_integer_custom(buffer);
getline(indexFile, buffer);
regionHeight = to_integer_custom(buffer);
//setup the pager
pager->GetRegions()->clear();
pager->SetWidth(regionWidth);
pager->SetHeight(regionHeight);
pager->SetOnNew([](Region* const ptr) {
//TODO
});
pager->SetOnDelete([](Region* const ptr) {
//TODO
});
//load all of the tile sheets
sheetList->clear();
for (int i = 0; i < sheetCount; i++) {
sheetList->push_back(TileSheet());
//get the name, width & height
std::string sheetName;
getline(indexFile, sheetName, ',');
getline(indexFile, buffer, ',');
int w = to_integer_custom(buffer);
getline(indexFile, buffer, ',');
int h = to_integer_custom(buffer);
//load
sheetList->back().LoadSurface(std::string("rsc\\graphics\\tilesets\\") + sheetName, w, h);
//set the range
getline(indexFile, buffer, ',');
sheetList->back().SetBegin(to_integer_custom(buffer));
getline(indexFile, buffer);
sheetList->back().SetEnd(to_integer_custom(buffer));
}
TileSheet::SetRangeEnd(rangeEnd);
//clean up
indexFile.close();
}
void saveGameMap(std::string mapPathName, RegionPager* pager, std::list<TileSheet>* sheetList) {
//open the index file
std::ofstream indexFile(mapPathName + "\\index");
if (!indexFile.is_open()) {
throw(std::runtime_error(std::string("Failed to open game map: ") + mapPathName));
}
//write each part of the metadata header
indexFile << truncatePath(mapPathName) << std::endl;
indexFile << sheetList->size() << ", ";
indexFile << TileSheet::GetRangeEnd() << ", ";
indexFile << pager->GetWidth() << ", ";
indexFile << pager->GetHeight() << std::endl;
//write each tile sheet's data
for (auto& it : *sheetList) {
indexFile << it.GetName() << ", ";
indexFile << it.GetImage()->GetClipW() << ", ";
indexFile << it.GetImage()->GetClipH() << ", ";
indexFile << it.GetBegin() << ", ";
indexFile << it.GetEnd() << std::endl;
}
indexFile.close();
}