Split the TextBox files into two proper modules
This commit is contained in:
@@ -23,60 +23,6 @@
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#include <stdexcept>
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#include <stdexcept>
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SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
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//make the surface (from SDL_ttf)
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SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
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if (!surface) {
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throw(std::runtime_error("Failed to create a TTF surface"));
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}
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//convert to texture
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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//cleanup
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SDL_FreeSurface(surface);
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//check
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if (!texture) {
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throw(std::runtime_error("Failed to create a TTF texture"));
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}
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//NOTE: free the texture yourself
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return texture;
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}
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//-------------------------
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//TextLine
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//-------------------------
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TextLine::TextLine() {
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//
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}
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TextLine::~TextLine() {
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ClearText();
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}
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void TextLine::DrawTo(SDL_Renderer* renderer, int posX, int posY) {
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SDL_Rect dclip = {posX, posY, 0, 0};
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SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
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SDL_RenderCopy(renderer, texture, nullptr, &dclip);
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}
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void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
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//just use the above global function
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SDL_DestroyTexture(texture);
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texture = renderTextTexture(renderer, font, str, color);
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}
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void TextLine::ClearText() {
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SDL_DestroyTexture(texture);
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}
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//-------------------------
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//TextBox
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//-------------------------
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TextBox::TextBox() {
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TextBox::TextBox() {
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//
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//
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}
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}
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+2
-24
@@ -21,36 +21,14 @@
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*/
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*/
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#pragma once
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#pragma once
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#include "text_line.hpp"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_ttf.h"
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#include "SDL2/SDL_ttf.h"
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#include <string>
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#include <string>
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#include <list>
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#include <list>
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constexpr SDL_Color COLOR_WHITE = {255, 255, 255, 255};
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SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
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//-------------------------
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class TextLine {
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public:
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TextLine();
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TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c)
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{ SetText(r, f, s, c); }
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~TextLine();
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void DrawTo(SDL_Renderer*, int posX, int posY);
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void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
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void ClearText();
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protected:
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SDL_Texture* texture = nullptr;
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};
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//-------------------------
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class TextBox {
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class TextBox {
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public:
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public:
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TextBox();
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TextBox();
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@@ -0,0 +1,70 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "text_line.hpp"
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#include <stdexcept>
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SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
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//make the surface (from SDL_ttf)
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SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
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if (!surface) {
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throw(std::runtime_error("Failed to create a TTF surface"));
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}
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//convert to texture
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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//cleanup
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SDL_FreeSurface(surface);
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//check
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if (!texture) {
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throw(std::runtime_error("Failed to create a TTF texture"));
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}
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//NOTE: free the texture yourself
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return texture;
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}
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TextLine::TextLine() {
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//
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}
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TextLine::~TextLine() {
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ClearText();
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}
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void TextLine::DrawTo(SDL_Renderer* renderer, int posX, int posY) {
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SDL_Rect dclip = {posX, posY, 0, 0};
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SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
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SDL_RenderCopy(renderer, texture, nullptr, &dclip);
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}
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void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
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//just use the above global function
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SDL_DestroyTexture(texture);
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texture = renderTextTexture(renderer, font, str, color);
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}
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void TextLine::ClearText() {
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SDL_DestroyTexture(texture);
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}
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@@ -0,0 +1,45 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_ttf.h"
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#include <string>
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SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
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class TextLine {
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public:
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TextLine();
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TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c)
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{ SetText(r, f, s, c); }
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~TextLine();
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void DrawTo(SDL_Renderer*, int posX, int posY);
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void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
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void ClearText();
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protected:
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SDL_Texture* texture = nullptr;
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};
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